[Author]
Author = Louleese
[Description]
Description = Tackle a rival arms dealing gang by interrupting a deal and taking the goods back to your gang.
[Objectives]
Objectivescount = 6

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1071.809
Objectives[0]positionY = -1439.234
Objectives[0]positionZ = 5.425438
Objectives[0]Heading = 355
Objectives[0]model = g_m_y_lost_03
Objectives[0]variation = Default
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 3
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = CompactRifle
Objectives[0]mission_ActorsCount = 25
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = Failed to stop the deal.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1270.3
Objectives[0]mission_Actors[0]positionY = -813.3981
Objectives[0]mission_Actors[0]positionZ = 17.10916
Objectives[0]mission_Actors[0]Heading = 125.7893
Objectives[0]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 40
Objectives[0]mission_Actors[0]Hearing_Range = 100
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = Pistol50
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1271.291
Objectives[0]mission_Actors[1]positionY = -813.7841
Objectives[0]mission_Actors[1]positionZ = 17.1103
Objectives[0]mission_Actors[1]Heading = 125
Objectives[0]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 40
Objectives[0]mission_Actors[1]Hearing_Range = 100
Objectives[0]mission_Actors[1]CombatMovement = Stationary
Objectives[0]mission_Actors[1]weapon = MiniSMG
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1270.242
Objectives[0]mission_Actors[2]positionY = -815.1867
Objectives[0]mission_Actors[2]positionZ = 17.10381
Objectives[0]mission_Actors[2]Heading = 125
Objectives[0]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 100
Objectives[0]mission_Actors[2]CombatMovement = Stationary
Objectives[0]mission_Actors[2]weapon = MiniSMG
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -1271.271
Objectives[0]mission_Actors[3]positionY = -830.0173
Objectives[0]mission_Actors[3]positionZ = 16.99898
Objectives[0]mission_Actors[3]Heading = 210
Objectives[0]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 100
Objectives[0]mission_Actors[3]CombatMovement = Defensive
Objectives[0]mission_Actors[3]weapon = SMG
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 1
Objectives[0]mission_Actors[3]Task_Guard_Range = 25
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1274.568
Objectives[0]mission_Actors[4]positionY = -832.0344
Objectives[0]mission_Actors[4]positionZ = 17.09346
Objectives[0]mission_Actors[4]Heading = 210
Objectives[0]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Defensive
Objectives[0]mission_Actors[4]weapon = SMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 25
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1277.839
Objectives[0]mission_Actors[5]positionY = -834.4431
Objectives[0]mission_Actors[5]positionZ = 17.09841
Objectives[0]mission_Actors[5]Heading = 210
Objectives[0]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Defensive
Objectives[0]mission_Actors[5]weapon = SMG
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 1
Objectives[0]mission_Actors[5]Task_Guard_Range = 25
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1271.457
Objectives[0]mission_Actors[6]positionY = -818.5438
Objectives[0]mission_Actors[6]positionZ = 17.09917
Objectives[0]mission_Actors[6]Heading = 105
Objectives[0]mission_Actors[6]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 100
Objectives[0]mission_Actors[6]CombatMovement = Defensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -1274.982
Objectives[0]mission_Actors[7]positionY = -814.8962
Objectives[0]mission_Actors[7]positionZ = 17.11545
Objectives[0]mission_Actors[7]Heading = 152.5151
Objectives[0]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1269.08
Objectives[0]mission_Actors[8]positionY = -808.1315
Objectives[0]mission_Actors[8]positionZ = 26.38622
Objectives[0]mission_Actors[8]Heading = 135.7763
Objectives[0]mission_Actors[8]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 100
Objectives[0]mission_Actors[8]Hearing_Range = 100
Objectives[0]mission_Actors[8]CombatMovement = Defensive
Objectives[0]mission_Actors[8]weapon = AssaultRifle
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -1264.33
Objectives[0]mission_Actors[9]positionY = -814.1772
Objectives[0]mission_Actors[9]positionZ = 26.38622
Objectives[0]mission_Actors[9]Heading = 115.6058
Objectives[0]mission_Actors[9]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 100
Objectives[0]mission_Actors[9]Hearing_Range = 100
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AssaultRifle
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -1285.664
Objectives[0]mission_Actors[10]positionY = -816.0869
Objectives[0]mission_Actors[10]positionZ = 17.13465
Objectives[0]mission_Actors[10]Heading = 214.9996
Objectives[0]mission_Actors[10]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MachinePistol
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -1286.66
Objectives[0]mission_Actors[11]positionY = -816.7698
Objectives[0]mission_Actors[11]positionZ = 17.13487
Objectives[0]mission_Actors[11]Heading = 214.9998
Objectives[0]mission_Actors[11]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = MachinePistol
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -1287.742
Objectives[0]mission_Actors[12]positionY = -817.4918
Objectives[0]mission_Actors[12]positionZ = 17.13519
Objectives[0]mission_Actors[12]Heading = 215.0006
Objectives[0]mission_Actors[12]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MachinePistol
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -1292.119
Objectives[0]mission_Actors[13]positionY = -801.3808
Objectives[0]mission_Actors[13]positionZ = 17.60479
Objectives[0]mission_Actors[13]Heading = 44.99992
Objectives[0]mission_Actors[13]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MachinePistol
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 1
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -1293.714
Objectives[0]mission_Actors[14]positionY = -800.1315
Objectives[0]mission_Actors[14]positionZ = 17.59657
Objectives[0]mission_Actors[14]Heading = 232.5207
Objectives[0]mission_Actors[14]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Defensive
Objectives[0]mission_Actors[14]weapon = 966099553
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 3
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -1191.987
Objectives[0]mission_Actors[15]positionY = -838.0407
Objectives[0]mission_Actors[15]positionZ = 14.27615
Objectives[0]mission_Actors[15]Heading = 240
Objectives[0]mission_Actors[15]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MachinePistol
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 99
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Task_List_Count = 2
Objectives[0]mission_Actors[15]Task_Repeat = False
Objectives[0]mission_Actors[15]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[15]Task_List[0]PositionX = -1187.174
Objectives[0]mission_Actors[15]Task_List[0]PositionY = -837.0511
Objectives[0]mission_Actors[15]Task_List[0]PositionZ = 13.76964
Objectives[0]mission_Actors[15]Task_List[0]Speed = 1
Objectives[0]mission_Actors[15]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[15]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[15]Task_List[1]Type = Drive
Objectives[0]mission_Actors[15]Task_List[1]PositionX = -1279.171
Objectives[0]mission_Actors[15]Task_List[1]PositionY = -811.8633
Objectives[0]mission_Actors[15]Task_List[1]PositionZ = 16.63218
Objectives[0]mission_Actors[15]Task_List[1]Speed = 30
Objectives[0]mission_Actors[15]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[15]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[15]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[15]Task_List[1]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[15]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[15]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[15]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[15]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[15]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[15]Task_List[1]Reverse = False
Objectives[0]mission_Actors[15]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[15]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[15]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[15]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -1193.277
Objectives[0]mission_Actors[16]positionY = -836.0389
Objectives[0]mission_Actors[16]positionZ = 14.30817
Objectives[0]mission_Actors[16]Heading = 240
Objectives[0]mission_Actors[16]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MachinePistol
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 99
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Task_List_Count = 1
Objectives[0]mission_Actors[16]Task_Repeat = False
Objectives[0]mission_Actors[16]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[16]Task_List[0]PositionX = -1187.67
Objectives[0]mission_Actors[16]Task_List[0]PositionY = -836.6824
Objectives[0]mission_Actors[16]Task_List[0]PositionZ = 13.74318
Objectives[0]mission_Actors[16]Task_List[0]Speed = 1
Objectives[0]mission_Actors[16]Task_List[0]SeatIndex = -2
Objectives[0]mission_Actors[16]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -1194.48
Objectives[0]mission_Actors[17]positionY = -838.579
Objectives[0]mission_Actors[17]positionZ = 14.2937
Objectives[0]mission_Actors[17]Heading = 240
Objectives[0]mission_Actors[17]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MachinePistol
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 99
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Task_List_Count = 1
Objectives[0]mission_Actors[17]Task_Repeat = False
Objectives[0]mission_Actors[17]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[17]Task_List[0]PositionX = -1187.568
Objectives[0]mission_Actors[17]Task_List[0]PositionY = -837.3005
Objectives[0]mission_Actors[17]Task_List[0]PositionZ = 13.75873
Objectives[0]mission_Actors[17]Task_List[0]Speed = 1
Objectives[0]mission_Actors[17]Task_List[0]SeatIndex = -2
Objectives[0]mission_Actors[17]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = 0
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = -1050.708
Objectives[0]mission_Actors[18]positionY = -1395.196
Objectives[0]mission_Actors[18]positionZ = 5.336061
Objectives[0]mission_Actors[18]Heading = 74.99825
Objectives[0]mission_Actors[18]String_Name = g_m_m_chiboss_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = SNSPistol
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = 1
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = -1050.708
Objectives[0]mission_Actors[19]positionY = -1395.196
Objectives[0]mission_Actors[19]positionZ = 5.336061
Objectives[0]mission_Actors[19]Heading = 74.99825
Objectives[0]mission_Actors[19]String_Name = g_m_m_chiboss_01
Objectives[0]mission_Actors[19]Relationship_Group = Neutral
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = SNSPistol
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]SpawnInVehicle = True
Objectives[0]mission_Actors[20]SeatIndex = 2
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = -1050.708
Objectives[0]mission_Actors[20]positionY = -1395.196
Objectives[0]mission_Actors[20]positionZ = 5.336061
Objectives[0]mission_Actors[20]Heading = 74.99825
Objectives[0]mission_Actors[20]String_Name = g_m_m_chiboss_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = SNSPistol
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = -1045.005
Objectives[0]mission_Actors[21]positionY = -1393.095
Objectives[0]mission_Actors[21]positionZ = 5.425437
Objectives[0]mission_Actors[21]Heading = 160
Objectives[0]mission_Actors[21]String_Name = g_m_m_chiboss_01
Objectives[0]mission_Actors[21]Relationship_Group = Neutral
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = False
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Stationary
Objectives[0]mission_Actors[21]weapon = SNSPistol
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 99
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Task_List_Count = 2
Objectives[0]mission_Actors[21]Task_Repeat = False
Objectives[0]mission_Actors[21]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[21]Task_List[0]PositionX = -1050.923
Objectives[0]mission_Actors[21]Task_List[0]PositionY = -1395.368
Objectives[0]mission_Actors[21]Task_List[0]PositionZ = 4.922521
Objectives[0]mission_Actors[21]Task_List[0]Speed = 1
Objectives[0]mission_Actors[21]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[21]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[21]Task_List[1]Type = Drive
Objectives[0]mission_Actors[21]Task_List[1]PositionX = -1276.149
Objectives[0]mission_Actors[21]Task_List[1]PositionY = -819.5288
Objectives[0]mission_Actors[21]Task_List[1]PositionZ = 16.6046
Objectives[0]mission_Actors[21]Task_List[1]Speed = 20
Objectives[0]mission_Actors[21]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[21]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[21]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[21]Task_List[1]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[21]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[21]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[21]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[21]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[21]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[21]Task_List[1]Reverse = False
Objectives[0]mission_Actors[21]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[21]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[21]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[21]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[21]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[21]NeddedForObjectiveFollowActor[0] = 1
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = -1043.664
Objectives[0]mission_Actors[22]positionY = -1393.093
Objectives[0]mission_Actors[22]positionZ = 5.425436
Objectives[0]mission_Actors[22]Heading = 145
Objectives[0]mission_Actors[22]String_Name = g_m_m_chigoon_01
Objectives[0]mission_Actors[22]Relationship_Group = Neutral
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 300
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = False
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = False
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Stationary
Objectives[0]mission_Actors[22]weapon = SNSPistol
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 99
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Task_List_Count = 2
Objectives[0]mission_Actors[22]Task_Repeat = False
Objectives[0]mission_Actors[22]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[22]Task_List[0]PositionX = -1043.95
Objectives[0]mission_Actors[22]Task_List[0]PositionY = -1393.901
Objectives[0]mission_Actors[22]Task_List[0]PositionZ = 4.925436
Objectives[0]mission_Actors[22]Task_List[0]time = 40
Objectives[0]mission_Actors[22]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[22]Task_List[1]PositionX = -1051.132
Objectives[0]mission_Actors[22]Task_List[1]PositionY = -1395.144
Objectives[0]mission_Actors[22]Task_List[1]PositionZ = 4.92245
Objectives[0]mission_Actors[22]Task_List[1]Speed = 1
Objectives[0]mission_Actors[22]Task_List[1]SeatIndex = -2
Objectives[0]mission_Actors[22]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = -1042.901
Objectives[0]mission_Actors[23]positionY = -1394.057
Objectives[0]mission_Actors[23]positionZ = 5.425436
Objectives[0]mission_Actors[23]Heading = 109.9999
Objectives[0]mission_Actors[23]String_Name = g_m_m_chigoon_01
Objectives[0]mission_Actors[23]Relationship_Group = Neutral
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 300
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = False
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = False
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Stationary
Objectives[0]mission_Actors[23]weapon = SNSPistol
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 99
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Task_List_Count = 2
Objectives[0]mission_Actors[23]Task_Repeat = False
Objectives[0]mission_Actors[23]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[23]Task_List[0]PositionX = -1042.925
Objectives[0]mission_Actors[23]Task_List[0]PositionY = -1393.997
Objectives[0]mission_Actors[23]Task_List[0]PositionZ = 4.925436
Objectives[0]mission_Actors[23]Task_List[0]time = 40
Objectives[0]mission_Actors[23]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[23]Task_List[1]PositionX = -1050.509
Objectives[0]mission_Actors[23]Task_List[1]PositionY = -1395.303
Objectives[0]mission_Actors[23]Task_List[1]PositionZ = 4.922625
Objectives[0]mission_Actors[23]Task_List[1]Speed = 1
Objectives[0]mission_Actors[23]Task_List[1]SeatIndex = -2
Objectives[0]mission_Actors[23]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = -1042.561
Objectives[0]mission_Actors[24]positionY = -1395.102
Objectives[0]mission_Actors[24]positionZ = 5.425126
Objectives[0]mission_Actors[24]Heading = 109.9999
Objectives[0]mission_Actors[24]String_Name = g_m_m_chigoon_01
Objectives[0]mission_Actors[24]Relationship_Group = Neutral
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = False
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Stationary
Objectives[0]mission_Actors[24]weapon = SNSPistol
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 99
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Task_List_Count = 3
Objectives[0]mission_Actors[24]Task_Repeat = False
Objectives[0]mission_Actors[24]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[24]Task_List[0]PositionX = -1050.831
Objectives[0]mission_Actors[24]Task_List[0]PositionY = -1395.408
Objectives[0]mission_Actors[24]Task_List[0]PositionZ = 4.922547
Objectives[0]mission_Actors[24]Task_List[0]Speed = 1
Objectives[0]mission_Actors[24]Task_List[0]SeatIndex = -2
Objectives[0]mission_Actors[24]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[24]Task_List[1]Type = TalkingTask
Objectives[0]mission_Actors[24]Task_List[1]PositionX = -1042.551
Objectives[0]mission_Actors[24]Task_List[1]PositionY = -1395.216
Objectives[0]mission_Actors[24]Task_List[1]PositionZ = 4.925035
Objectives[0]mission_Actors[24]Task_List[1]time = 40
Objectives[0]mission_Actors[24]Task_List[2]Type = EnterVehicle
Objectives[0]mission_Actors[24]Task_List[2]PositionX = -1050.878
Objectives[0]mission_Actors[24]Task_List[2]PositionY = -1395.427
Objectives[0]mission_Actors[24]Task_List[2]PositionZ = 4.922537
Objectives[0]mission_Actors[24]Task_List[2]Speed = 1
Objectives[0]mission_Actors[24]Task_List[2]SeatIndex = -2
Objectives[0]mission_Actors[24]Task_List[2]TaskIndex = 2
Objectives[0]mission_Vehicles = 11
Objectives[0]mission_Vehicles[0]positionX = -1273.34
Objectives[0]mission_Vehicles[0]positionY = -812.1625
Objectives[0]mission_Vehicles[0]positionZ = 16.30519
Objectives[0]mission_Vehicles[0]Heading = 130.0012
Objectives[0]mission_Vehicles[0]Name = Buccaneer Custom
Objectives[0]mission_Vehicles[0]Model = buccaneer2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1268.63
Objectives[0]mission_Vehicles[1]positionY = -817.4921
Objectives[0]mission_Vehicles[1]positionZ = 17.02283
Objectives[0]mission_Vehicles[1]Heading = 125.0005
Objectives[0]mission_Vehicles[1]Name = Baller LE
Objectives[0]mission_Vehicles[1]Model = baller3
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1287.077
Objectives[0]mission_Vehicles[2]positionY = -815.3654
Objectives[0]mission_Vehicles[2]positionZ = 17.04221
Objectives[0]mission_Vehicles[2]Heading = 304.4434
Objectives[0]mission_Vehicles[2]Name = Burrito
Objectives[0]mission_Vehicles[2]Model = burrito3
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1290.22
Objectives[0]mission_Vehicles[3]positionY = -811.2563
Objectives[0]mission_Vehicles[3]positionZ = 17.34653
Objectives[0]mission_Vehicles[3]Heading = 305.0366
Objectives[0]mission_Vehicles[3]Name = Burrito
Objectives[0]mission_Vehicles[3]Model = burrito3
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1292.533
Objectives[0]mission_Vehicles[4]positionY = -808.0359
Objectives[0]mission_Vehicles[4]positionZ = 17.39433
Objectives[0]mission_Vehicles[4]Heading = 305.0351
Objectives[0]mission_Vehicles[4]Name = Burrito
Objectives[0]mission_Vehicles[4]Model = burrito3
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1282.308
Objectives[0]mission_Vehicles[5]positionY = -805.0231
Objectives[0]mission_Vehicles[5]positionZ = 17.34304
Objectives[0]mission_Vehicles[5]Heading = 130.0281
Objectives[0]mission_Vehicles[5]Name = Gang Burrito
Objectives[0]mission_Vehicles[5]Model = gburrito2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[0]mission_Vehicles[6]positionX = -1295.177
Objectives[0]mission_Vehicles[6]positionY = -794.1926
Objectives[0]mission_Vehicles[6]positionZ = 17.67845
Objectives[0]mission_Vehicles[6]Heading = 309.9922
Objectives[0]mission_Vehicles[6]Name = Pounder Custom
Objectives[0]mission_Vehicles[6]Model = pounder2
Objectives[0]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1187.61
Objectives[0]mission_Vehicles[7]positionY = -837.2756
Objectives[0]mission_Vehicles[7]positionZ = 14.20471
Objectives[0]mission_Vehicles[7]Heading = 189.9434
Objectives[0]mission_Vehicles[7]Name = Baller
Objectives[0]mission_Vehicles[7]Model = baller
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 3
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 15
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[1] = 16
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[2] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[2] = 17
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[8]positionX = -1050.708
Objectives[0]mission_Vehicles[8]positionY = -1395.196
Objectives[0]mission_Vehicles[8]positionZ = 5.336061
Objectives[0]mission_Vehicles[8]Heading = 74.99825
Objectives[0]mission_Vehicles[8]Name = XLS (Armored)
Objectives[0]mission_Vehicles[8]Model = xls2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForActorsCount = 5
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[0] = 24
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[1] = 22
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[2] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[2] = 23
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[2] = 1
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[3] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[3] = 24
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[3] = 2
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[4] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[4] = 21
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[4] = 0
Objectives[0]mission_Vehicles[9]positionX = -1051.961
Objectives[0]mission_Vehicles[9]positionY = -1399.783
Objectives[0]mission_Vehicles[9]positionZ = 5.338953
Objectives[0]mission_Vehicles[9]Heading = 74.99866
Objectives[0]mission_Vehicles[9]Name = XLS (Armored)
Objectives[0]mission_Vehicles[9]Model = xls2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1071.415
Objectives[0]mission_Vehicles[10]positionY = -1436.004
Objectives[0]mission_Vehicles[10]positionZ = 4.979432
Objectives[0]mission_Vehicles[10]Heading = 255.004
Objectives[0]mission_Vehicles[10]Name = Dukes
Objectives[0]mission_Vehicles[10]Model = dukes
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_MARKSMANRIFLE
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1271.71
Objectives[0]mission_Pickup_Props[0]positionY = -815.348
Objectives[0]mission_Pickup_Props[0]positionZ = 16.60668
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 20
Objectives[0]ObjectiveMessages = 3
Objectives[0]ObjectiveMessages[0]positionX = -1073.759
Objectives[0]ObjectiveMessages[0]positionY = -1434.739
Objectives[0]ObjectiveMessages[0]positionZ = 4.338244
Objectives[0]ObjectiveMessages[0]Message = Follow the gang to the deal, its important.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_ARTHUR
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = Boss
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -1078.306
Objectives[0]ObjectiveMessages[1]positionY = -1432.163
Objectives[0]ObjectiveMessages[1]positionZ = 4.243471
Objectives[0]ObjectiveMessages[1]Message = Dont fail me, or else.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Boss
Objectives[0]ObjectiveMessages[1]Subject = Important
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 20
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -1072.124
Objectives[0]ObjectiveMessages[2]positionY = -1436.671
Objectives[0]ObjectiveMessages[2]positionZ = 4.425438
Objectives[0]ObjectiveMessages[2]Message = Wait for the dealers to get in the car.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = White
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 10
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = True
Objectives[0]ObjectiveMessages[2]TypeTextMesage = False
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[1]Type = Follow_Actor
Objectives[1]Text = Follow the dealers.
Objectives[1]Failed_Text = You couldnt get to the deal.
Objectives[1]Follow_Actor_Trigger_Distance = 20
Objectives[1]positionX = -1246.678
Objectives[1]positionY = -872.1156
Objectives[1]positionZ = 11.41317
Objectives[1]Follow_Actor_Wait_For_Player = False
Objectives[1]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[1]Follow_Actor_Min_Distance = 10
Objectives[1]Follow_Actor_Use_SpookOMeter = True
Objectives[1]Follow_Actor_Min_Distance_Warning_Text = Too close to target
Objectives[1]Follow_Actor_Min_Distance_Failed_Text = Target became aware.
Objectives[1]Follow_Actor_Use_Max_Distance = True
Objectives[1]Follow_Actor_Max_Distance_Warning_Text = Losing target.
Objectives[1]Follow_Actor_Use_Max_Failed_Distance = True
Objectives[1]Follow_Actor_Max_Distance_Failed_Text = Target was lost.
Objectives[1]Follow_Actor_Max_Distance = 100
Objectives[1]Follow_Actor_Max_Warning_Distance = 75
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Kill the dealers.
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = -1279.186
Objectives[2]positionY = -818.8928
Objectives[2]positionZ = 16.1134
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = False
Objectives[2]Kill_Actors_Add_Blips = True
Objectives[2]Kill_Actors_Add_Markers = True
Objectives[2]DropPickups = True
Objectives[2]Droped_Pickup_Model = PICKUP_VEHICLE_WEAPON_MICROSMG
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Steal the van.
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -1282.834
Objectives[3]positionY = -805.0656
Objectives[3]positionZ = 16.5359
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get out of the area
Objectives[4]Type = Leave_Area
Objectives[4]positionX = -1286.556
Objectives[4]positionY = -808.0891
Objectives[4]positionZ = 16.5348
Objectives[4]Leave_Area_Distance = 75
Objectives[4]Leave_Area_Use_Objective_Position = True
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Take the van to Lost MC
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 165
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 165
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 974.7339
Objectives[5]positionY = -138.0897
Objectives[5]positionZ = 73.21184
Objectives[5]Heading = 150
Objectives[5]Diameter = 2
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

